AI Insights · Timothy · April 2024
Top 5 Geolocation Games in Latin America for Q1 2024
Discover the performance of the top 5 geolocation games in Latin America for Q1 2024, including insights on weekly downloads, revenue, and active users.
The first quarter of 2024 was dynamic for geolocation games in Latin America. Here's a detailed look at the performance of the top 5 apps in this category, based on data from Sensor Tower.
Pokémon GO from Niantic, Inc. had a notable quarter. Weekly revenue peaked at approximately $470K in mid-February, with a consistent range between $130K and $240K for the rest of the period. Weekly downloads saw a significant rise from mid-February, reaching a high of 222K towards the end of February. Weekly active users were robust, peaking at around 10.8M in late February and maintaining over 9M throughout the quarter.
Tamadog - Puppy Pet Dog Games by Akita Limited Liability Company experienced a steady performance. Weekly revenue showed a gradual increase, reaching around $7.8K by the end of March. Weekly downloads were highest at the beginning of January with 41K but saw a decline towards the end of the quarter, dropping to around 5.9K. Active users mirrored this trend, starting at 61K in early January and decreasing to approximately 32K by the end of March.
Jurassic World Alive from Jam City, Inc. had varying performance metrics. Weekly revenue fluctuated, peaking at about $11K in mid-March and seeing a low of around $7.6K. Downloads spiked at 37K in late January but generally ranged between 11K and 22K for the rest of the quarter. Active users were highest at the end of January with 98K, but later stabilized around 67K towards the end of March.
Five Nights at Freddy's AR by Illumix, Inc. showed a declining trend. Weekly revenue started at $783 in early January but fell to $157 by the end of the month. Downloads followed a similar pattern, starting strong at 23K and dropping to 4.1K by the end of January. Active users decreased from 117K in early January to around 31K by the end of March.
Monster Hunter Now, also from Niantic, Inc., had a mixed quarter. Weekly revenue was relatively low, peaking at around $11K in mid-March. Downloads were minimal for most of the quarter but saw a sharp increase to 10.7K in mid-March. Active users remained stable, starting at 154K in early January and increasing slightly to 165K by the end of March.
For more detailed insights and data, visit Sensor Tower.